When choosing an action during battles, in addition to the standard commands, you can change the battle setting between 'Rotation' and 'Stay'. If you choose 'Rotation', at the end of the character's action, the positions of all the members of the party will change. If you choose 'Stay', the characters' positions will not change. When selecting actions, the order of the following turns is displayed on the right of the screen, so it is possible to change enemies' positions appropriately. For example, when an enemy is going to attack, you can bring a character with high defensive strength to the vanguard, and conversely, you can move a character with low defensive strength to the rearguard. |
In each battle position (vanguard, middle guard, and rearguard) you can set marks known as Battle Cells. Battle Cells have the effect of raising characters' abilities, but they don't work just by being set. When a character in the same position as the Battle Cell performs an action, the effect of the Cell is unleashed, one stage at a time. As an example, if you use Rotation to make all characters move to the vanguard one by one, then in a single turn, you could increase the effects of a Battle Cell placed in the vanguard to the maximum level. |
In a normal attack, you can launch a Downshot, in which you can choose one of three attack points. If you manage to hit the enemy’s weakpoint, a critical attack is unleashed. In addition, if you succeed with a Downshot three times, your Ruin Gauge (shown at the top-left of the screen) will reach its maximum value, and you will be able to make use of the powerful Ruin Mode. In Ruin Mode, you can summon special sub-characters, and make use of powerful skills. If you use these well, it is possible to inflict huge damage in a single attack. |